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3ds Max Basics – Rome: Total War Heaven
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...
How to use Alpha or Opacity maps in 3ds max | 3ds max, Vray tutorials, Opacity